SCI-FI CORRIDOR // PERSONAL WORK
Unreal Development Kit /Maya/ Photoshop /Nvidia Photoshop Plug-In/Quixel NDO2 /Crazybump

About //  Sci-fi Corridor that I designed using Unreal Development Kit. All props and assets were modeled using Autodesk Maya. The textures were designed and hand-painted using Adobe Photoshop. The particle systems are also customized and created in Adobe Photoshop. This environment was created in the course of about 4 weeks.

Individual Models & Texture Maps:

 

Sci-Fi Wall: FULL - 6344 TRIS

Diffuse / Spec / Gloss / Normal 1024 X 1024

Alpha/Emissive Maps

Sci-Fi Tech Wall Piece - 62 Tris

Diffuse / Spec / Normal 1024 X 1024

Sci-Fi  Corridor  Door - 2 Tris

Diffuse / Spec / Gloss / Normal 1024 X 1024

Sci-Fi Door Accent Pieces - 76 Tris 

Diffuse / Spec / Gloss / Glow / Normal 1024 X 1024

Sci-Fi Fan -  1088 TRIS ( 288) Blades (800) Fan

Diffuse / Spec / Gloss / Normal 512 X 512

Sci-Fi Door Arch - 284 TRIS

Diffuse / Spec / Gloss / Normal 1024 X 1024

Ceiling - Tileable Texture

Computer Panel - 1314 Tris

Diffuse / Spec / Gloss / Normal 1024 X 1024

Sci-Fi Side Door - 6 Tris

Sci-Fi Wall: BASIC Tris 954

Diffuse / Spec / Gloss / Normal 1024 X 1024

Light Fixture Tris 340

Sci-Fi Open Door Tris 241

Diffuse/Spec/Gloss/Normal 1024 X 1024

Terminal Tris 241

Diffuse / Spec / Gloss / Normal 1024 X 1024