SCI-FI HANGER // PERSONAL WORK
Unreal Development Kit / Maya / Photoshop /Nvidia Photoshop Plug-In

 
About //  Sci-fi Hanger that I designed using Unreal Development Kit. It was a practice in using a multitude of modular assets and tileable texturing. All the props and assets in the scene were created in Autodesk Maya and then imported into Unreal Engine. The props consist of hand-painted textures that I created using Adobe Photoshop.

Cardboard Box - 14 Tris

Diffuse / Spec / Gloss / Normal 512 X 512

Barrel 4362 Tris

Diffuse / Spec / Gloss / Normal 1024 X 1024

Weapon Case Tris 17818

Diffuse / Spec / Gloss / Normal 1024 X 1024